+1 - Aurelia, Exemplar of Justice - Get 4+ counters on Aurelia through mentor only or use Aurelia to put 4+ counters on another creature.
+1 - Tajic, Legion’s Edge - Have 3+ creatures survive due to Tajic's prevent damage ability.
+1 - Emmara, Soul of the Accord - Have Emmara creature 5+ Tokens without her attacking.
+1 - Trostani Discordant - Control 8+ other creatures with Trostani Discordant in play OR regain control of a creature through Trostani's ability.
+3 - Etrata, The Silencer - Defeat a player by having 3 creatures with a hit counter on them in exile.
+1 - Lasav, The Multifarious - Have Lazav become 5+ different creatures using his ability, at least one of which must be CMC 5+.
+1 - Niv-Mizzet, Parun - Deal 20+ damage with ability.
+1 - Ral, Izzet Viceroy - Defeat an opponet with Ral's Emblem.
+1 - Izoni, Thousand-Eyed - Create 10+ insects with one trigger.
+1 - Vraska, Golgari Queen - Win a pod of 3+ people with the emblem.
+1 - Big-Time - Control a creature with at least 20 power or 20 toughness.
+1 - Precision Execution - Eliminate an opponent with precisely one point of damage.
+1 - Dino-Might - Crew a vehicle with a dinosaur.
+1 - Might of the Meek - Win a game with a one mana spell or permanent.
+1 - Reunion - Crew the Weatherlight with a member of the Weatherlight’s crew (Jhoira, Tiana, Shanna, Raff, Arvad, Slimefoot, and/or a Construct made by Karn).
+1 - Acend - Be the first to receive the City’s Blessing.
+1 - Eldest - Control two or more creatures with “elder” in the typeline.
+2 - Rivals - Control a merfolk, a dinosaur, a vampire, and a pirate at the same time.
+2 - Landfall - Play every land in your deck.
BONUSES (5 Max)
+1 - Angel’s Grace - Prevent another player from being eliminated from the game. The player threatening the elimination can not be yourself. (Awarded once per opponent)
+1 - Slave of Bolas - Be the first person eliminated from the game.
+1 - Terraformer - End the Game or be eliminated having searched your library for no cards besides a basic land.
+1 - Veteran Swordsmith - Control 3+ equipment that are all attached to one creature. (Awarded once per game)
+1 - Cloak of Invisibility - Survive being attacked for Lethal Damage 3+ times. (Awarded once per game)
+1 - Intangible Virtue - Control 10+ creature tokens at one time. (Awarded once per game)
+1 - Coat of Arms - Control 5+ non-token creatures of the same type. (Awarded once per creature type but no more than twice per game)
+1 - Evacuate - Remove 10+ nonland permanents from the board at one time. (Awarded up to twice per game, per player)
+1 - Pacifism - Do not attack for the entire game.
-3 - Combo Breaker - Eliminate a player prior to their 5th Turn. (Received for each player eliminated)
Combos are some of the best parts of Commander/Brawl, but we also want to ensure everyone gets a chance to play a fun game.
-2 - Negativism - Be a negative player in a match. (Received for each occurrence)
This is up to the discretion of the TO, this is not to police every disagreement, but to be a safety valve for unsportsmanlike behavior
-2 - Contamination - Significantly diminish another player’s ability to play the game-- specifically through targeted mana disruption, i.e. “destroy all lands target player controls.” Awarded at the TO’s discretion. (Received for each occurrence)
-1 - Fastbond - Have a Sol Ring or Mana Crypt in play on Turn 1
Exceptionally fast starts can be are fun and explosive, but come at a slight drawback.
-1 - Power Sink - Taking more than 1 additional turn per round. (Awarded for each additional turn after the first two)
-1 - Eon Hub - Spend more than 8 minutes on one turn. (Received for each offense)
-1 - Memory Lapse - Control another player’s turn more than once. (Received for each player controlled more than once)
-1 - Last Word - Counter more than 3 different non-counterspell cards in a single turn. (Received for each occurrence)
-1 - Infinite Expanse - Repeat infinite combo (a self-sustaining loop that can be performed an arbitrarily large number of times) more than 5+ times.