+2 - Feather, the Redeemed - Using Feather’s ability, return 6 cards from exile to your hand at the end of a single turn (once per game).
+2 - Massacre Girl - Kill at least one 10+ power creature with Massacre Girl’s enter the battlefield ability.
+2 - Neheb, Dreadhorde Champion - Produce 10+ mana through one single trigger of Neheb’s ability (once per game)
+1 - Krenko, Tin Street Kingpin - Create 10+ Goblin Tokens with a single trigger of Krenko’s attack trigger.
+2/+4 - Niv-Mizzet Reborn - Draw 5 or more cards with a single trigger of Niv-Mizzet’s enter the battlefield trigger. Instead get +4 points if you instead draw exactly 10 cards.
+2 - Tolsimir, Friend to Wolves - Destroy a creature with 10 or more toughness through any number of Tolsimir’s fight triggers in one turn.
+X - God-Eternal Kefnet - Cast the card from Kefnet’s trigger on every player’s turn within one turn cycle. (Worth points equal to the number of opponents minus one)
+2 - God-Eternal Bontu - Control 5 or fewer permanents in play after the resolution of a single Bontu enter the battlefield ability.
+3 - Roalesk, Apex Hybrid - Have Roalesk’s death ability trigger 3 times in a single game.
+1 - Big-Time - Control a creature with at least 20 power or 20 toughness.
+1 - Precision Execution - Eliminate an opponent with precisely one point of damage.
+1 - Might of the Meek - Win a game with a one mana spell or permanent.
+1 - Command the Dreadhorde- Control 10+ cards with the zombie creature type. (once per game)
+1 - Eldest - Control two or more creatures with “elder” in the typeline.
+1 - Guild Dominance - Eliminate another player from a rival guild. You and the player must both be playing a two color commander that share no more than one color. +1 point if either of the player’s commanders has ever been a Ravnican guild leader.
+2 - Dominance of the Dragon-God - Have a Nicol Bolas, the Dragon-God in play with 12+ loyalty abilities that are not printed on his cards.
+1 - War of the Spark- Control 4+ planeswalkers with different subtypes.
+2 - Landfall - Play every land in your deck.
+1 - Angel’s Grace - Prevent another player from being eliminated from the game. The player threatening the elimination can not be yourself. +1 point if you and the player’s commanders are both the same two colors. (Awarded once per opponent)
+1 - Slave of Bolas - Be the first person eliminated from the game.
+1 - Terraformer - End the Game or be eliminated having searched your library for no cards besides a single basic land. (must search at least once)
+1 - Veteran Swordsmith - Control 3+ equipment that are all attached to one creature. (Awarded once per game)
+1 - Cloak of Invisibility - Survive being attacked for Lethal Damage 3+ times. (Awarded once per game)
+1 - Intangible Virtue - Control 10+ creature tokens at one time. (Awarded once per game)
+1 - Coat of Arms - Control 5+ non-token creatures of the same type. (Awarded once per creature type but no more than twice per game)
+1 - Evacuate - Remove 10+ nonland permanents from the board at one time. (Awarded up to twice per game, per player)
+1 - Pacifism - Do not attack for the entire game. (Must survive at least 5 turns)
-3 - Combo Breaker - Eliminate a player prior to their 5th Turn. (Received for each player eliminated)
Combos are some of the best parts of Commander/Brawl, but we also want to ensure everyone gets a chance to play a fun game.
-2 - Negativism - Be a negative player in a match. (Received for each occurrence)
This is up to the discretion of the TO, this is not to police every disagreement, but to be a safety valve for unsportsmanlike behavior
-2 - Contamination - Significantly diminish another player’s ability to play the game-- specifically through targeted mana disruption, i.e. “destroy all lands target player controls.” Awarded at the TO’s discretion. (Received for each occurrence)
-1 - Fastbond - Have a Sol Ring or Mana Crypt in play on Turn 1
Exceptionally fast starts can be are fun and explosive, but come at a slight drawback.
-1 - Power Sink - Taking more than 1 additional turn per round. (Awarded for each additional turn after the first two)
-1 - Eon Hub - Spend more than 8 minutes on one turn. (Received for each offense)
-1 - Memory Lapse - Control another player’s turn more than once. (Received for each player controlled more than once)
-1 - Last Word - Counter more than 3 different non-counterspell cards in a single turn. (Received for each occurrence)
-1 - Infinite Expanse - Repeat infinite combo (a self-sustaining loop that can be performed an arbitrarily large number of times) more than 5+ times.